A view from a resource.
Creates a new View from a resource. Resource can be a d3d11.Buffer or a d3d11.Texture.
Clears the depth view (and stencil values if it has them). Depth can be from 0.0 to 1.0 and stencil can be from 0 to 255.
Clears the render target view with given color (RGBA). Values can be from 0.0 to 1.0.
Clears the unordered access view with given integer values.
Clears the unordered access view with given float values.
Returns True if the View has a depth stencil view.
Returns True if the View has a render target view.
Returns True if the View has a shader resource view.
Returns True if the View has a unordered access view.